Hiatus

I don’t really know how to say this. Kitsune Systems is going on a hiatus for an unknown amount of time. What this basically means is I’ll be accepting no new requests for designs, nor entertaining any commissions. There are designs that I’ve already agreed to and those will be finished. I’ll also be filling any orders for projects already completed, including repeat orders, which means the Zelda box at least is going to continue, but my personal life is making it a little hard to find time to be motivated or emotionally invested in new projects.

This doesn’t mean that I’ll be idle during that hiatus. Like I said before, previously agreed to endeavours will continue to be met. I’ll also be working on some designs that I want to do strictly for myself, including a pair of robotic angel wings and some animatronic creations. Plus, Kitsune will be launching an online store supplying lighting and motion kits for cosplay and prop designers. These kits will come with unlimited technical support through email or an online phone service like Skype. Some of these kits will have a microcontroller that will need to be configured, and the means to do so will be offered as well. I don’t know, for sure, how long it will take to set everything up, but I expect Kitsune will be back in full swing before the end of the year. Updates to these projects and the progress in the kits will continue to be posted through Facebook.

So if I’m not going to be idle, why the hiatus in the first place?

The fact of the matter is that with a one-person endeavour with very little outside support, it’s hard to separate life from the projects, and life has thrown more than a few curveballs lately. I was seriously considering shutting down Kitsune altogether.  I’m not ashamed to admit that I’m in a very strange emotional rut at the moment, and the time needed to focus on taking in new requests is absolutely staggering. To really get this across, I need to explain the process that Kitsune designs go through.

  1. I am approached by a designer or artist with a concept or idea. For the last few times this has happened, it’s been repeatedly accompanied by the words “can it be done?” The only answer I can ever have is “sure, let’s figure it out.”
  2. First concept electronic designs are then drawn up. This process is usually accompanied by a fair amount of relatively simple mathematics. This is usually a matter of calculating power and voltage requirements.
  3. For projects requiring microcontrollers (so far, every project) first-draft code is written in C++.
  4. The concept designs and code are then combined to create a schematic, which is should incorporate all aspects involved in the system. That schematic is then translated in to a board design.
  5. The board design is then sent off to an etching house who enforce a minimum order of 5 boards per order.
  6. Steps 3 through 5 are repeated as often as necessary to iron out flaws in the design. The normal number of revisions per simple design is 5.
  7. The system is then assembled and tested by hand.

This entire process can take months.  I need to take some of that time and get my life centered again.

I want to thank the people that reached out to me expressing interest in adapting the Zelda circuit to their own purposes and the ones who expressed interest in the possibility of future collaborations on projects and commissions. The love I’ve received in the short time since going public with Kitsune has been nothing short of amazing, and is the only reason why I’ll be coming back. And when Kitsune comes back in full swing, expect the little Fox to take the scene by storm.

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